﻿using strange.extensions.context.impl;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace CommonIoC
{
    public class CommonIocBootstrap : ContextView
    {

        void Awake()
        {
            this.context = new CommonIocContext(this);
        }

        void Start()
        {
           // GameObject.Find("Main Camera").AddComponent<ScreenAdapt>();
        }

    }
}
